The skin weighting continues.
Showing posts with label fairy. Show all posts
Showing posts with label fairy. Show all posts
Tuesday, September 3, 2013
Monday, August 26, 2013
Rigging Doodle Breaks
I've been working on some rigging in Maya for my 3D senior animation film and to keep myself sane, I took a couple of doodle breaks. Here are the results.
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